BUBBLE ISLAND 2

This was a physics-based bubble shooter with a travel and map exploration theme, I was responsible for UI design and in-engine implementation using Unity.

In addition to supporting with the creation and implementation of features, I also designed the game’s logo in preparation for global launch and collaborated with the marketing team to create promotional assets, helping create a cohesive visual identity across all touchpoints.

My contributions also included the redesign of several UI elements, particularly the in-game HUD, which needed extensive redesign, but also a number of continues improvements to better fit the game into our intended market.